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The speed of the development process in City Interactive Any developer will envy. True, there is nothing surprising at such a high rate of production – even the products of the Poles can spank the hungry children of Africa, give them a mouse and keyboard in their hands. In just a couple of months, the grief-creators were at once by two “hits” in the FPS: Terrorist TakeDown 2 and Sniper: Art of Victory (sniper. Victory price – according to data “New disk”). The following few paragraphs of the text belong to WW2-apparatus of the nameless Soviet soldier.
In their new creation, the authors decided https://www.medowscpa.com/art/ninewin_casino_review_1.html to move away from the subjects of world terrorism, turning to the no less arrogant setting of the Second World War. Already, in fact, from that moment it became clear that the game would not do without direct parallels with another sniper project Sniper Elite, and they are here – there. By and large, “Victory Price” is a low -budget copy of the brainchild Rebellion Software. And sometimes the scale of copying reaches just the terrible sizes.
These titles unite a lot: the structure of missions, a set of weapons, gameplay elements. The only difference is that Sniper Elite can still boast of some playfulness, and the Polish clone does not.
Taking with it a meager gentleman’s kit – two rifles, a service pistol and a knife – a Red Army shooter went to German souls. The length of the meaningless epic is calculated by eight (apparently, a favorite number City Interactive – just remember the number of levels in their other projects) short missions. The task before the fighter is the same: to blow up, kill, get information. The method of passing the stages, the only and unique, is the total destruction of all living things within the location. Non -linearity is absent as a class, invisible walls, carefully placed by lazy designers, save from the unknown paths of the hero.
Shootings with the Nazis, in fact, on which local gameplay was to be based, are boring to ugliness. AI is hopelessly stupid. The henchmen of the Third Reich do not notice the enemy from a distance of ten meters and in every possible way ignore the death of nearby fellow soldiers – you can methodically remove the soldiers gathered in a bunch of a bunch, since none of them will raise an alarm, seeing a fellow comrade. Grounded sniper duels also do not withstand any criticism – pumped “enemies at the gate” in practice were not much stronger than ordinary Fritz.
But the worst in Sniper: Art of Victory – Graphics. Having spent all the savings on the Motor for Terrorist Takedown 2, the developers gave the bearded Chrome Engine to be torn to pieces by programmers. Therefore, do not be surprised at the vague textures, dead special effects and excessively gloomy colors (and the slush Stalingrad and Sunny Italy look the same): you do not Brothers in Arms.
Hacks with far from the best action, another interior item.
Pros: rather democratic system requirements.
Cons: the whole game is one continuous minus.